Building the games students want to play: BiblioBouts Project interim report #3 by Karen Markey et al. Ann Arbor, Mich.: School of Information, 2010. 13 p. This third report focuses on the deployment and evaluation of the alpha version of BiblioBouts. See its "Step 7: Make Design and Development Improvements to BiblioBouts II" for a discussion of redesign priorities and a list of improvements (pp. 9 to 11) that the team intends to make to BiblioBouts between April and December 2010.
Markey, Karen, Chris Leeder, and Soo Young Rieh. Designing Online Information Literacy games Students Want to Play. Scarecrow Press. (Expected in December 2013.) This book is about how to design, develop, deploy, and evaluate the online information literacy games that students want to play. It begins with a thorough literature review that tells how educators came to embrace games for learning and what students learn as a result of playing them. The book enlists the online BiblioBouts game as a case study to show what went right and what went wrong with an actual online information literacy game implementation. BiblioBouts ushered college students through the research process while they used professional research tools to find, evaluate, and select high-quality information for their research papers. The book's analysis of game-play data reveals how students played BiblioBouts, what they learned as a result of playing the game, and how they benefited from game play that gave them additional opportunities to practice what they learned. This book's advice to those who are intrigued by the potential of games for learning comes in the form of best practices for the design of information literacy games. We offer these best practices hoping that they will better prepare everyone involved in the game enterprise to implement games that achieve their stated learning objectives so that students profit long after the games are over.
"Playing games to improve the quality of the sources students cite in their papers," by Karen Markey and 2 others. Reference and User Services Quarterly 52, 2 (2012) 123-135.
"Through a game darkly: student experiences with the technology of the library research proces." by Markey, Karen and 2 others. Library Hi Tech 30, 1 (2012): 12–34. (Special 30th anniversary issue of Library Hi Tech)
"Developing a faceted taxonomy for rating student bibliographies," by Chris Leeder and 2 others. College & Research Libraries 73, 2 (2012): 115–133
Students’ behaviour playing an online information literacy game,” by Karen Markey and 1 other. Journal of Information Literacy 5, 2 (2011): 46–65.
"BiblioBouts: What's in the Game?" by Karen Markey and 2 others. College & Research Library News 72, 11 (December 2011): 632–645.
"The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation," by Karen Markey and 12 others." 2010. D-Lib Magazine 16, 7/8 (July-August 2010).
"Will undergraduate students play games to learn how to conduct library research?," by Karen Markey and 7 others. 2009. Journal of Academic Librarianship 35, 4: 303–313.
Our final report to the Delmas Foundation describes our evaluation of the web-based Defense of Hidgeon game. It includes 8 premises for the design of future information literacy games to which we strive to remain faithful in the design of BiblioBouts.
Game play and findings from our evaluation of the web-based Defense of Hidgeon game that served as the springboard for our proposal to IMLS are featured in "The effectiveness of a web-based board game for teaching undergraduate students information literacy concepts and skills" by Karen Markey et al. 2008. D-Lib Magazine14, 9/10.
At the 2011 Educause annual conference, co-Pi Vic Rosenberg and GSRA Chris Leeder present "Using the Online BiblioBouts Game to Teach Information Literacy in Academic Classes" on October 19, 2011 at the Pennsylvania Convention Center in Philadelphia.
At the 2011 American Library Association annual meeting, PI Karen Markey and Library Liaisons Catherine Johnson and Alyssa Martin present the poster "The Plug-and-Play Potential of the BiblioBouts Information Literacy Game" at the ALA Poster Sessions on Saturday, June 25, 1 to 2:30 pm, at Booth 2556, Table 11, in the Exhibit Hall of the New Orleans Convention Center.
GSRA Chris Leeder presents the poster "Engagement and Gamification in an Online Learning Game" at the Games+Learning+Society Conference in Madison, Wisc., on June 15-17, 2011.
PI Karen Markey presents the session "The Plug-and-Play Potential of Online Games for Teaching Students Library Research Skills and Concepts" at the First-Year Experience national conference on February 7 in Atlanta, Ga.
At ACRL 2011 (March 30-April 1) in Philadelphia, GSRA Leeder presents "BiblioBouts: Online social gaming for developing information literacy skills and concepts" at the Cyber Zed Shed.
Between October 21 and 23, GSRA Leeder presents the poster "Testing an Online Game to Teach Academic Research Skills" to conference attendees at Meaningful Play 2010 in Lansing, Mich.
On September 30, PI Markey gives a talk on BiblioBouts to the Toledo Area Librarians Association (TALA) at the Way Public Library in Perrysburg, Ohio.
On October 8, GSRA Leeder presents "College Student Perceptions of Learning Academic Research Skills through an Online Game" at LRS-V in Hyattsville, Md.
BiblioBouts team members Karen Markey and Chris Leeder gives a presentation that includes a demonstration of BiblioBouts game-play at the 38th Annual LOEX Conference in Dearborn, Mich., on May 1, 2010. Their paper entitled “BiblioBouts: A Scalable Online Social Game for the Development of Academic Research Skills” will be published in the 2010 LOEX Conference proceedings.
Leeder and Markey demonstrate BiblioBouts at the U-M Serious Games Expo in Ann Arbor, Mich., on November 19, 2009.
Catherine Johnson blogs on "BiblioBouts: A Research Game for Students," at Library Tech Talk. February 17, 2011.
At the Nieman Journalism Lab, Justin Ellis speculates on the BiblioBouts' architecture as the underlying architecture for a media literacy game. February 2011.
ALA’s Library Instruction Round Table’s (LIRT) chose our Journal of Academic Librarianship article "Will undergraduate students play games to learn how to conduct library research?" for its list of top 20 published instruction articles for 2009. See the full list published in Library Instruction Round Table News 32, 4 (June 2010).
BiblioBouts is one of five recipients of the 2010 Provost’s Teaching Innovation Prize (TIP) at the University of Michigan. Winners receive $5,000 and be honored at the Enriching Scholarship program on May 3, 2010 where they participate in a poster session that showcases winning innovations.